Saturday, March 27, 2021

27/03/21 - Third commit

What new in the dev ?

- Add menu in a level => When the player press escape, he can leaves the level
- Replacement of the "sloppy system" => This feature use now the material physics from Unity
- Add menu options in Main menu (with level selector etc ...)

A good news : I decided to learn pixel art, and uses it for this game.

 

 The objectives of the next weeks will be :
- Add a loading scene when we change of scene
- Level design of 2 levels for the folowing tests (middle / end of April)


Thanks for reading and see you next week !

Saturday, March 20, 2021

20/03/21 - Second commit

I don't know how to present all the work of this week, so I am gonna write some bullet points :

  • Lava system => The player can loose if he falls in lava
  • Lava movement => The lava can move
  • Main menu => A very simple logic ... I have to adapt this work with the mouse.

The main features are ready for a new technical review from testers ... And depending of the feedback the gameplay will probably change a lot.

 What I think I have to add for the next demo :

  • Create 2 different maps => To test different gamplay style
  • Add menu in game
  • Add level selector in the main menu

Sunday, March 14, 2021

14/03/21 - First commit !

 Here my first commit !

I began to create a game 2 months ago, and I think I have enough to share on it.

The devlog will be probably a little bit raw in the beginning because I do not use to write so much on what I am developping.

I don't know how to introduce the game, so I am going to give some keywords which caracterize the game :

- 2D platformer

- Unity engine

- Pixel art

- Chill

The next commit will be probably more visual !

Thank you for reading

Malus

27/03/21 - Third commit

What new in the dev ? - Add menu in a level => When the player press escape, he can leaves the level - Replacement of the "sloppy sy...